Career Gaming

Through project-based learning, students will design games that will assist others with identifying a variety of agricultural careers, possible emerging agricultural careers, the education required for agricultural career options, and the types of salaries that can be expected in each career.

Grades
6 – 8
Estimated Time
Nine 45-minute class periods
Updated
July 3, 2024
Career sign with two gaming controls
Image: NCAL Team

Background

Lesson Activities

Standards

National Content Area Standards

  • Career & Technical Education
    • AFNR (Grades 6-8): Career Ready Practices
      • CRP.10.1: Identify career opportunities within a career cluster that match personal interests, talents, goals and preferences.
      • CRP.10.2: Examine career advancement requirements (e.g., education, certification, training, etc.) and create goals for continuous growth in a chosen career.
      • CRP.10.4: Identify, prepare, update and improve the tools and skills necessary to pursue a chosen career path.
    • AFNR (Grades 6-8): Agriculture, Food, and Natural Resources Cluster Skills
      • CS.05.01: Evaluate and implement the steps and requirements to pursue a career opportunity in each of the AFNR career pathways (e.g., goals, degrees, certifications, resumes, cover letter, portfolios, interviews, etc.).
      • CS.05.02: Examine and choose career opportunities that are matched to personal skills, talents, and career goals in an AFNR pathway of interest.